Massive Entertainment and Ubisoft have announced Tom Clancy's The Division 2.
No real details of the game have been revealed, but we know the sequel will run on an updated version of the Snowdrop engine that powered the original Division two years ago, as well as Mario + Rabbids.
As ever, several Ubisoft studios will support the lead developer - in this case Ubisoft Annecy, Redstorm, Reflections, Ubisoft Bucharest and Ubisoft Shanghai.
On an official Division stream today, Massive said that there would be no further details until E3 2018.
This news doesn't come as a huge surprise - while Massive has made much of its support for the original game, Managing Director David Polfeldt has previously hinted that a sequel could be on the way:
“I think it's a wonderful, wonderful brand that has so many potential stories in it. There are a lot of things that we didn't do in The Division 1 that are interesting to look at for that brand. I definitely think there's lots of space for continuation which is beyond just keeping The Division online."
This is, however, a marked change in approach from other Ubisoft 'service games'. With a long-tail approach currently reaping rewards for the French publisher, games like Rainbow Six Siege are aiming to run for 10 years or more.
The original Division isn't coming to a close just yet. Massive also announced some final title updates, adding Global Events, four new legendary difficulty missions, as well as an Xbox One X patch to bring the game up to 4K resolution.
In June, the game will add the ability to earn "Shields", achievements that will unlock items for use in the sequel.
Joe Skrebels is IGN's UK News Editor, and he looks forward to getting his arse kicked in the Dark Zone again. Wait, that didn't sound right. Follow him on Twitter.